Two base stations can cover your space much more effectively. With only one base station, if you simply turned around, you’d lose tracking. Technically you only need one but I highly recommend getting two base stations to make sure that you will be able to get tracking from more than just one angle. You can get either the 2018 trackers which have a blue logo or 3.0 trackers which have a black logo, or any other third party tracker as long as SteamVR is able to detect it. VR Chat for example, allows up to 10 point tracking (your headset and controllers count as three points of tracking, by the way). You can technically have as many as you want for elbow and knee tracking, etc, but this may be limited by the game or program you want to use full body tracking in. You’re going to need at least three trackers, one for each foot and one for your waist. If I haven’t scared you off by now, then let's do this! Let me give you a quick rundown of what you will need and why, followed by how to get all of this set up. Expect to spend at least $600+ dollars to get this working, since you will need base stations and of course trackers. I do want to warn you that this method will work but it’s not going to be perfect, there’s a lot of troubleshooting you may have to do, calibration can be finicky and it’s not going to be cheap. Unfortunately there is no easy, plug and play way to do this as the way a Quest tracks your play space, hands and headset is way different from how a PCVR headset does, but technically there are solutions out there. With the Quest 2’s affordable price point and more and more people getting into VR, more users are researching how they can get the most out of their Quests, including full body tracking.
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